Search for hints everywhereįiguring out which of the multiple paths is best for you isn’t always easy, but The Outer Worlds will give you plenty of hints. ![]() You don’t have to explore all of those options - and you won’t be able to, depending on your skills - but it doesn’t matter. Solutions will be around no matter if you emphasized strength, sneaking, or intelligence. These options tend to correspond to various skills you may or may not have. You’ll almost always have multiple ways to complete an objective - everything from killing bad guys to finding lost items to breaking into a secure facility. You don’t really have to worry about your high-stealth character being bad at combat, for example, because that high stealth makes you good at picking the locks on crates containing great weapons. The Outer Worlds is built around not just the decisions you make in-game, but the character creation decisions you make as well. You have multiple options for every objective Make the choice that feels right to you (or the character you’re playing), and go for it. Maybe your choices will mean you’ll miss out on opportunities later on, but The Outer Worlds is built around letting you make decisions and then course-correcting to deal with the consequences.ĭon’t agonize over every decision. In the example above with the two towns, immediately after switching power, a new objective moves everyone into one place, mostly better off than they were before. ![]() Sure, your decisions will have consequences, and you might make enemies along the way, but your choices aren’t always as binary as they appear to be. ![]() Obsidian Entertainment/Private Division via Polygon What if you kill a necessary informant? What if you make the wrong choice about who to trust? What if you give the life- (and career-) saving medicine to the wrong group? You’ll have to make a lot of weighty decisions, but the game will adapt to you. It’s easy (and human) to get paralyzed by decisions like that. Based on your choice, one town survives and another withers. In an early quest, you’ll make a big decision. In our Outer Worlds beginner’s guide, we’ll eliminate a ton of potential stress. With standard role-playing game complexities, weighty decisions that go into every main quest, branching dialogue trees, and the ability to kill anyone you meet, it immediately feels like a whole lot of game - and making any decision feels impossibly stressful. What an absolute beauty.The Outer Worlds is sprawling and intimidating at first. Sleek, polished and focused on being a grand adventure whose impact will be felt for years to come. The Outer Worlds is out right now, and if you haven’t picked it up yet then you’re missing out on one of the best games of the year. Jason Lewis – Senior Environment Artist at Obsidian Entertainmentīobby Hernandez – Senior Concept Artist at Obsidian Entertainment Still, it’s a tour of fine art that the world needs to see, so sit back and tip your hat to the following artists while you flip through their digital portfolio! Terry Hess – Environment Artistīrandon Rosser – Senior Environment Artist at Obsidian Entertainment Which makes me feel like I’m insulting all that hard work, as I’ve only scratched the tip of that iceberg to show off dozens of images from a mere handful of artists who worked on the game. That’s no small feat, but thanks to a dedicated team of imaginauts that very style is what makes The Outer Worlds pop so beautifully. There’s an eye on transferring the aesthetics of the art deco style of another era, working them into a grand adventure while retaining the gentle curves and craftsmanship of that era in the design of spaceships, guns and cities. ![]() From something as simple as a can of food to the more deadly weapons that players used, everything in The Outer Worlds has a handcrafted feel to it. If art makes a game, then The Outer Worlds was built through the hands of thousands of ideas, sketches and moody atmospheric world-building. There’s no shortage of things to do in Obsidian’s The Outer Worlds, a terrific slice of space-time action with a pulp feel that is crawling with beautiful design.
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